Seanachai Quote

"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).



Thursday, March 26, 2015

Re-purpose and the Lineage of Invention

I am a great fan of re-purposing most anything.   We are inundated with useful tools that only need a bit of rethinking.   Why start over from scratch when you can discover a new appreciation for the lineage of invention?

I plan to offer up the gadgets in the Kitely Market for a nominal sum.  This will ensure the credits are intact and permissions that go with.  Anyone with access to the market can purchase one, or they can find uses for re-purposes by reviewing credits for the original use version (shown here following the notecard information.)  Of course, courtesy adaptations are being retrofitted for some of my favorite groups, who need a member labeled drawer.

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Lakewater Expedition Keeper Or Lakewater Storybuilder

Lateral storybuilding is not an easy organizational task.  To move a lateral story into a linear work requires record-keeping and time.  In addition there are the confusing decisions about how to best tell your story while its being written (particularly when there is no actual ending).  So time is spent trying to find a best HUD, in world book solution, single billboard or album display, so a re-purpose was found for an old and useful tool (see origin credits below).  Gone is a lot of my storybuilding clutter and in its place is a multipurpose gadget.

Instruction for Use - Expedition Keeper or Storybuilder Displays

1.  The re-purposed organizers are modify permissions, so that button labels can be changed, and drawers can be loaded with your own elements.  Changes to label can be done with any image manipulator, including  MS Paint or  Google Picasa.

2.   Exchange images that are included with the organizer for your own images as you go. Or change the default images if you like.  It is all up to you.

3.  Internal scripts are no modify, so they can't be made ineffective, but please do not remove any script from its original location or the organizer will not work. (See credits for information about opening scripts).

Expedition Keeper Closeup
4. The Expedition Keepers are easy to use  - for personal and group or world use.   One button/drawer for each expedition.  Keep all your photo images in one place.  Allow your guests and visitors to keep a copy of your photo.  Be sure to review your image permissions for images or artifacts you load into the organizer.  Hint* Add date in fine print to your button labels for each expedition, in case you visit a favorite place again.

Storybuilder Closeup
5. The Storybuilder is used both for resolving lateral storybuilding problems that arise when trying to organize and plot out a linear story with objects or events that occur over time.   It can also be used to display work in progress or advertise for real time actors/role players to take part in a story or journal one of their own.  Notice the drawer uses - all elements for storybuilds or stories only in the imagination.   Use your imagination to discover new ways of using the organizer.

6.  The last display window (card)  is reserved for MOAP (media on a prim).  Link this display window to your webpage, video that supports your story, or machinima that you plan to film. 

 STORYBUILDER BUTTONS FOR DRAWERS
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* CHARACTERS
 Use drawer to display your characters or advertise for actors/role players. 
*SETTINGS
 Use drawer to display the world settings you create or use for machinima.
*    RESEARCH
  Use drawer to store your photo research from other worlds or internet concepts.
*  CLUES
Use drawer to organize your notecards and photo clues (even objects. Display images that identify those chats (participants or locations).
*    DIALOGUE
Use drawer to store your chat logs (an important element in lateral storytelling).   Display images that identify those chats (participants or locations).
*   DEVICES
Use drawer to store devices, notecards, landmarks.  Display symbol images that identify those devices, notecards, landmarks.
*    MEMORIES
Use drawer to display memories of current events (important element in lateral storytelling).  Use for backstory (origin other worlds, games, experiences that your characters lived out).
*  SOUNDS
Use drawer to store sounds.  Display symbol images that identify those sounds.
*  PUZZLES
Use drawer to store photo resolutions of puzzles characters solved or visitors need to solve.
*  ANIMATIONS
Use drawer to store animations.  Display photo images that identify those animations.
* ART
Store and display art, story illustrations and concept art.
*   MAPS
Store maps of worlds, ages and locations for settings, plot graphs, charts, etc.
*  RED HERRINGS
Store photo images that depict red herrings (story arcs/branches that lead to nowhere for the purpose of delaying a plot.
* REWARDS/BADGES
Store badges or rewards for completing quests, the "read" of your storybuild.
* CONFLICT
Store and display visual images of conflicts, sword fights, interstellar battles, etc.
*   JOURNAL
Store photos of writings, notes, letters that are laying about your worlds or you would *  DRAWER
Miscellaneous whatnot.  The Kitchen sink and other visual images that were not stored anywhere else.  Revision discards you mean to keep, etc.
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Special credits go to http://fleep.wikispaces.com/Texture+Organizer for instructions about how to build the original use texture organizer.   I used the tool for a few months, and then realized how it could resolve some of my other organizational problems with a bit of a rework and re-purpose.  





Wednesday, March 25, 2015

Back to Work on the Story @ Last

The Expedition Keeper is an adaptation of a useful tool.  The adaptation is an organizer to make sense of a lateral story that often confuses a reader who likes a linear read.

I just got started entering the characters.  I've a few more slots for supporting characters and one major character, a certain Dolly D'warlia that I will need Ghaelen D'Lareh to provide, since she is her original creation.  So fun to cross tall tell.

Tuesday, March 24, 2015

Looking for Photo-Phosphorescent Purple Tea


On the Trail to the Top of Mount Rare Find
I do appreciate new building lighting options in Open Sim.  Regardless of what medium I choose to work in (prim or mesh), being able to adjust environmental lighting with colored texture helps to resolve the problems I had with 8 "lamp lights" per region.  The effect of environmental lights is more specific also and does not affect the overall wind lights like lamps do. Photo-phosphorescent algae and a purple tea glow---

Sunday, March 22, 2015

Brantley No.3 Shaft Progress

Lake Brantley Rare Find Shaft
Brantley No. 3 Shaft storybuild, an Uru explorer tale, is nearly ready to ship off to the Devokan Grid. The story summary about it came to be follows...
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Brantley No. 3 Shaft, Uru Refugee Explorer Storybuild, Revision VI, Spring 2015

Ruby's latest revision build is Brantley No. 3 Shaft, located 4.82 KM north and 4.82 KM west of the D'ni Restoration fence gate. During the spring of 2008 a antediluvian flood caused mass devastation in a rarely seen area of the Brantley Lake Park area,  somewhere close to the cavern that Ruby grew to love during her many expeditions to find out more about the 10,000 year old civilization of age writers.

This build is a written age, like the others she learned to create with mesh tools, even though Ruby is absolutely sure is not of D'ni origin. In fact, it was Dr. Matt R. Dutton and his nefarious colleague, Uwigor Orlongears who commissioned Ruby to revise the Brantley Shaft they built in late 2006 while explorers were busily making and blowing up pellets to lighten the lake. As long time members of the International Historical Consortium and co-conspirators in the preparation and distribution of algae grown best in the dark recesses of the D'ni cavern, the two evil doers proposed a better solution for the cavern. That solution was darkness (so they could better grow their concoction).

After a long detailed story about how narrow focused Ruby came to associate with this endeavor to break into the D'ni shaft and harvest tea, she regrets getting involved at all, but expenses were mounting at the Midtown Arts Museum, and she needed a little help from friends and enemies after Hurricane Sandy separated the museum's under the overpass terrain from the rest of Poohkeepsietomeway. Two years later parts of the Poohkeepsietomeway neighborhood submerged into the middle of the Hudson River rose up, but it was too late to get out of her deal with the late Harold Diego, the Consortium's founder.

The plots we weave aren't always what it is expected. Studying for years how to build pleasant ages where explorers can retreat is not her calling. Ruby O'Degee's storybuilds more likely include family friendly murder, mystery, intrigue and cozy mayhem.

Along with her adversaries, she brings her old friends from the Midtown Ladies Guild, Madge Middicuddles, Beatrice Hollings, Clarice Dooloddle and sometimes, Ghaelen D'Lareh's aunt Dolly D'warlia. it is a mess, but it is her explorer story. No worries about treading through the canon of other Cyantist or other writers.

Most recently no worries about how to fill her builds with content.  Ruby, regardless of shortcomings and pitfalls, the calamities of the past 12 years and plots that led to nowhere, she continues to learn about writing a fairly lo poly, general rated age. If the restoration was still opening new ages to explorers, her age writing story might never happened, so busy she would be producing her documentaries and making minor storyline trouble between cavern updates. Sometimes life and storybuilding takes an odd turn now and then.

Brantley No. 3 Shaft includes:
  • Captain Hollings Pirate Ship Artifact.
  • Hiking Trail to the top of Mount Rare Find.
  • DUT Front End Loader Tractor and Asteroid Defense System.
  • Advertised Opening to the D'ni Restoration Cavern (possible ruse, red herring, mislead).
  • Linking Books to other explorer stories and ages.
  • An open letter to Cyan hidden someplace in the build reguesting (pleading, begging) that they take another look into Open Sim now that Devokan builds are many, that refugees are continuing (after all these years) to build, and that the use of Mesh and Bullet Physics is taking us in a whole new direction.
Nothing would be finer than a Cyan managed grid that refugees could use and fund together (personal narrowly focused opinion of Ruby O'Degee, curator of Midtown Arts Museum/Lakewater Project, Myst/Uru refugee, Obduction Kickstarter Supporter, and Devokan Trustee.

Friday, March 20, 2015

Contract Bid Work Shipped

Texture Painted Details for the Tractor

Work continues at the Brantley No. 3 Shaft, including the original design, unique modeling/texturing and assembly of the Time Warp Tractors bid by Dr. Matt E. Dutton.   The remote controlled flying tractor (drone) includes a planet terrain shovel, a climate controlled napping cab, large cargo bay, asteroid defense system, 6 engines, light beams, and space dust, accumulate during its first navigation.  No one wants a piece of space junk that looks newish.



5 layers of trails circle the mountain from Brantley bottom to top.

Ruby's next project on Brantley is to erect the DUT Co (Down Under Tea Company) office complex that looks an awfully lot like a Templar dungeon.   No telling what Matt will ask for next?

Ruby's Waymarker workplace is a place to turn out models.


Ruby always starts her work with her own plans.

Wednesday, March 18, 2015

Goings On 2

Since my last report about how much baking has changed (not my mother's notion of baking), I've been working on a way to export my model out of Blender and into my Open Sim world directly.  There are a few clues out there in tutorial land, but every thread I researched failed to answer the question about how to use a baked cycles render; fully complete with color, shadings, and all the wondrous data that nodes could add, without using "out of Blender" image manipulation tools.

Then it dawned on me after a few days of leaving the irascible thing alone, that I was writing the wrong ending.

So I changed my thinking and took the easier route, and of course, the process worked fine.   Now I can texture my models in Blender Cycles and import it into Waymarker 88221 without leaving Blender.  Since my next endeavor is a bit more complicated than an box (22 piece interstellar space station), it will be nice to know that 2.73a was worth downloading.

A timely discovery too.  Today we will be going over the process during my Waymarker Tutorial.