Since my last report about how much baking has changed (not my mother's notion of baking), I've been working on a way to export my model out of Blender and into my Open Sim world directly. There are a few clues out there in tutorial land, but every thread I researched failed to answer the question about how to use a baked cycles render; fully complete with color, shadings, and all the wondrous data that nodes could add, without using "out of Blender" image manipulation tools.
Then it dawned on me after a few days of leaving the irascible thing alone, that I was writing the wrong ending.
So I changed my thinking and took the easier route, and of course, the process worked fine. Now I can texture my models in Blender Cycles and import it into Waymarker 88221 without leaving Blender. Since my next endeavor is a bit more complicated than an box (22 piece interstellar space station), it will be nice to know that 2.73a was worth downloading.
A timely discovery too. Today we will be going over the process during my Waymarker Tutorial.