Seanachai Quote

"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).



Monday, April 27, 2015

Terrifying Heights and a Zipline

 After yesterday's visit by the Metaverse Tours Group, I thought it necessary to clean up a few of the issues I noted needed tending, while I planned for Brantley's future that includes another expansion for flight.   Rare Find Mountain and Shaft are not expected to increase in size, but the flooded desert around the shaft will grow from a 2x2 region to a 4x4 region.  It will give flying machine pilots more room to maneuver and me more room to hide secrets.

One of the "secrets" I worked on today was near the top of the mountain.  There is a very dangerous section there that explorers sometimes fear.  For awhile I've wanted to add a Zipline, and there is no better place than in that hollow. So I found the only Zipline I could rummage up and bridged it over the path beneath.  Savvy explorers are still welcome to hike over a few rocks to get to the other side.  The adventurous and the less enlightened will want to ride the contraption.  Like the other diversions at Brantley, the Zipline is Use @ Your Own Risk.


Saturday, April 25, 2015

Metaverse Tour @ Brantley No. 3 Shaft

Today I was fortunate to have the Metaverse Tour Group stop by the Brantley No. 3 Shaft storybuild to take a look around.   The tours are a great way to check permissions (particularly when hyper-gridding explorers visit), monitor resources for whatever scripts need to run simultaneously, and keep up with the pesky non-player characters (NPC's) that are so important for good interactivity, but can cause problems anytime, and especially during visits by representative avatars (real people).

While most of the server worries I had did not happen.  The interactivity went surprisingly well, and the bullet physics were not problem at all, I still need to find a way to offer up hyper grid visitors free gifts in world and on the spot.   It is a difficult challenge for me.  After nearly two years of trying to figure out a way to give away a nice HUD to use with a flying machine, there is still reasonable way to do it.  Back to the drawing board for that one.

By the time some of the guests return to go through another round of puzzles, mini-games and detours (red herrings), I hope to have the final act of the storybuild done.  Then I can go on to the Garden Poems Build and a new Sumerian build that I plan to share with another builder.  Thank goodness for shared interests and passions for antiquity.




Brantley No. 3 Shaft is a Myst/Uru Explorer Tale, Devokan Trust Storybuild, Underwritten by Lakewater Educational Projects and edummersiveworlds.org.  Build & Story by Ruby O'Degee (a Fictive)

Sunday, April 19, 2015

A Lesson in Compomechanics

In May the Waymarker will be starting intermediate Blender tutorials.  A new teacher will be hosting the beginning 8 lessons, and Ruby will tutor intermediate participants.  Trying to keep it fun and immersive will be a challenge and Ruby needed character help, so she built her own rigged mesh assistant Sadie.  Sadie can do about anything Ruby does, but she needs to be told expressly by script, what moves to make and what words to say.  Sadie is already developing her own expressive attitude.  After all she was imagined out of a piece of brain scrap and comp parts, but that happens in any story.  So long as she is appropriately kind to tutorial participants, Waymarker visitors and other characters Ruby writes, Sadie will always be welcome at the Waymarker.


In fact, so excited is Ruby to have the help, she plans to tutor participants in how to build their own rigged mesh robots and friends during the May intermediate tutorials.  



Tuesday, April 14, 2015

Live Tutorial Navigation

If you plan to take Blender Tutorials either Live or Recorded, it is best to first learn your way around the world of Blender.  Like any foreign place it is a little confusing, but maps do help.  Maybe the following maps will help you to find your way through the maze of windows, viewports, drop down menus and buttons.

NOTE:  In order to shove everything under one roof, all the crooks and nannies in the Blender World are reached by opening up one door (menu) to see the one behind, or better said, underneath it.   Expect your options to change from Object to Edit Mode and in other modes, or processes.  Once you understand the concept of navigating around the screen, Blender will show you more hospitality.


Quick and Dirty Solutions: BLENDING BLENDER

Import OBJ -  Export DAE
BLENDING BLENDER
From my expanding arsenal of quick and dirty solutions comes another oldie but goodie solution for beginner to intermediate Blender Mesh Artists.  I like this one, because it takes about 20 minutes tops start to finish to produce some nice artifacts for your own build or to create gifts for friends.



It is also a great way to share some of your own textured art work, since the layout for the unwrap is easy and stable to apply.

Link for Free Sculpty Paints Lathe Here:  http://elout.home.xs4all.nl/sculptpaint/
Be sure to download latest JAVA Runtime Engine.  Your old one won't work, particularly if you are using Windows 7 or 8.1.

Also Note:  I like the ease of  (free) Sculpty Paints Lathe use, albeit lathes do exist in Blender.  Unless you desire for some reason to use Sculpty Paints for other purposes (not the drawing lathe), I no longer use these resources to create steps, terrain elements or arches.  These objects are better made (less steps and better results) in Blender (using Blender modifiers).




Tuesday, April 7, 2015

Alice in Wonderland, I did get to fall down the Rabbit Hole, Smack Dab into a Ticking Clock

As of late I decided to get out more, see more and learn more about how other storybuilds are put together.  This past weekend I had the good fortune to go on an expedition with Metaverse Tours to see Crazy Easter.   There are a few other equally good builds in the metaverse, but this is an immersion threshold that is difficult to reach. If taken as stills (illustrations for a great read the work is lovely and inspiring, but being able to walk through the builds is simply good fun.  And particularly for Alice in Wonderland, a favorite for me (the words sing in my head even when I'd rather the words didn't) - the work is lovely and inspiring, but being able to walk through the builds is simply good fun.

I'll let the aesthetic speak for it self.  Nice work to the Crazy Easter scene stager on the OS Grid, Open Sim.














Monday, April 6, 2015

Lattice - Metaphor and Modifier - A Favorite TOOL Tutorial

The Lattice cage/Lattice Modifier is one of my favorite Blender tools to use.  I so appreciate the way it works to preserve simple, easy to texture geometry, while bending and curving the original mesh.  No need for more polygons to create organic/useful objects. For some purposes the Lattice cage lathes without the mess.

Since its an oldie, but goodie, it is also Blender stable.  Nearly everyone can use it.

 
OBJECT MODE
1.  Add Mesh Object
2.  Enter EDIT MODE
3. Loop Cut & Slide  (for later bending)





1.  Enter OBJECT MODE
2.  Add Lattice (Lattice is a cage tool used to bend mesh without seriously disturbing the geometry that causes problems during the UV unwrapping and texturing process).
3.Deselect all.  Then select the Mesh first and the Lattice second (order is important).
4. KEYBOARD - Cntrl key and P key, then choose Set Parent to Object option form the menu that opens.
5.  Deselect all.
6. Select Mesh, then choose LATTICE modifier from the properties menu.
7.  Choose Lattice from Options in the field box shown in the slide upper right (likely the only option available.  This will further connect/confirm the Mesh is connected to the Lattice Cage.  The Lattice Cage is going to manipulate (bend, pull or stretch) the mesh.


1.  Deselect Mesh
2.  Select Lattice cage, and select Lattice from Properties Options (this new option opened when you selected the Lattice cage).
3.  In this case the cage loop cuts are made in the panel that opened when the Lattice option is chosen.
You've now prepared the set up for the Lattice cage manipulation to begin.

1.Enter EDIT MODE.
2. Now there is an option to choose Lattice cage vertices to manipulate with the B select box, C select area or individually one by one..






EDIT MODE
 Select the vertices you want to manipulateNotice the mesh is also being manipulated.  There are many creative uses for the Lattice cage.  How you manipulate the mesh object is up to you.





EDIT MODE
 Select the vertices you want to manipulate.
Use either with the mirror modifier or without.  In this case the ends of the mesh were not meant to be rotated and raised into the same bend.





CLOSING OUT
1.  Save Blender file.
2.  Enter OBJECT MODE.
3.  Select the Mesh

4. KEYBOARD - Alt key and C key, choose convert mesh from curve (if edit mode is entered, you will note the mesh is its original form, because its "curve" is not yet converted to mesh).  This is a very important step to remember when any "illusion" of a mesh is still an "illusion."  If something goes wrong during the conversion process, try it again with the saved Blender file.  You must be in object mode to finish the process.
5.  Once the mesh is "REAL," deselect it and  Delete the Lattice cage.  Check your improved object in EDIT MODE.  Notice how little the mesh was deformed during the process.

If you are still not sure how to use the LATTICE modifier, find out more about Live Blender tutorials at  Waymarker 88221 Live Tutorials