Seanachai Quote

"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).

Wednesday, May 27, 2015

Brantley No. 3 Shaft Storybuild Nearing Completion. Waterfalls and All.

 It is expected it will take an additional month to complete the Brantley No. 3 Shaft storybuild.  I've been working on it for 5 months, but the regions did increase from 1 to 16, so I am not fussing at myself too much.

The waterfalls is one of the places I like the best.  Being able to use Kayaker's boats and water surfaces, so the dugout canoe boaters can go up and down the falls was such a time saver.  My part was to build the falls, and the water animations.  It is open to anyone (including hypergrid visitors),  who wants to come boating solo or in small groups.  Canoes are available every day.  

Friday, May 22, 2015

Differentiating the Learning Curve Immersion Style

Robots are always ready to act.
I reduced my tutorial schedule this week, so I could learn and build.  I am learning to better model and rig quadrupeds.  Making four-legged creatures is daunting enough, but the added snafu is the bone and animation limitations of Open Sim.  Of course I want my fantasy horses to look like horses and act like horses.  It is going to take a few more days of practice to nail it down.  I am working with IKs (inverse kinetics) now, so I am nearing the final chapter of learning.  I did test the rigged avatar horse.  She needs a little more weight painting around her middle and some IK tweaking here and there between the ankles and the knees.

In between is storybuilding.  Because I like to work in a varied manner; a little 3d modeling (illustration), and some writing, I decided to work with my Robot Rachel, a bot device I plan to use for several purposes.

Robots are lo pol storybuilding & educational character devices.
 Why use a Character Device?
1.  Rachel is a good differentiation tool.  For students, explorers, life long learners who need a little extra help and motivation, she is there with the "reader" to tag along.  In her own sing song way, peppered with a lot of humor and storyline.  Her accompaniment  = less lonely.
2.  Rachel is a character in the story.  She is a typical climate condition robot that observes and reports on setting conditions (scene).  While reading a traditional book, the reader sees above, under and sometimes through a wall, street, ocean.  In 3d worlds movement could be prohibited by lack of access.  The author wants the reader to have information, and notecards are useful; however notecards are rather telling not showing kinds of devices.  The robot, on the other hand, starts up a conversation.  A interactive dialogue is a showing device, and watching the robot go out in get information where the avatar (reader) cannot go is still seeing on the part of the avatar.  The avatar is shown.
3.  Rachel educates the reader and explorer about how to navigate this entirely new kind of genre; the 3d immersion book that envelopes and transforms the reader as the reader moves through the tasks, puzzles, challenges (educational or entertainment) and rewards offered up by the opportunity.
4.  Fun.  Rachel is fun to use.  A bit annoying, but its the annoying kind of fun that I look forward to having in an interactive and immersive environment. 
5.  The major difference between 2d Rachel illustration, audio or video is that the student (reader) can put on the Robot Rachel outfit and take on the part of the robot, research, compile the data and show a new story.  A completely circular learning curve.

Monday, May 4, 2015

A Plan Coming Together - Immersive Book Expands

As of yesterday my "arable" regions increased to 39.  This means I can continue working on my plan to build a walk in "book" that includes:
  • 16 region Fiction Storybuild (Brantley No. 3 Shaft)
  •   9 region Standards Based Poetry Lesson (The Garden Poems)
  •   4 region Non-Fiction Build (Eridu Sumerian city) - with a colleague
  •   1 region Profile/Venue Build (Paintbox Farms Studio)
  •   two 4 var region Devokan Trust Storybuilds 
I realize this sounds like an awfully big task, and it is that, but one issue I am working on is resources -  how to best optimize the build, so my builds are not plagued with lag.  So far, so good in large part due to the fact I am trying to keep the triangle/prim count low, while the scripts are distributed over a wide area.   Since Brantley is 80% complete, I can concentrate on my 9 region standards based lesson.  This summer I plan to work with a colleague to build Eridu and continue to develop storybuilds on what regions remain.

During the month of May I will not be tutoring basic blender, but I do plan to tutor  special project (intermediary) lessons each week.  This will provide an opportunity for participants to complete a model over a two day period.  I expect to publish the schedule at the end of this first week of May.

Friday, May 1, 2015

Space Junk Presented to Hypergrid WIP Today

This week's storybuild was presented at the first Hypergrid Works in Progress in the Cookie II region.  Ruby O'Degee asked Sadie, her helper and assistant to model her outfit and display the Dowser Tractor that emerged from a muddy trench located in the northwest sector of the Brantley No. 3 Shaft region.  The dowser is a large contraption that houses a landing pad, building platform and a Tea Buggy.  The tea buggy is used to search out any anticipations of flood waters.

 Flood waters rise and fall with weather events that are not entirely expected, but it is suspected that certain climate or more mysterious causes are bringing about the high water.  Dr. Dutton agreed to Sadie's hire.  She goes out regularly to look for bubbling.