Seanachai Quote

"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).

Friday, May 22, 2015

Differentiating the Learning Curve Immersion Style

Robots are always ready to act.
I reduced my tutorial schedule this week, so I could learn and build.  I am learning to better model and rig quadrupeds.  Making four-legged creatures is daunting enough, but the added snafu is the bone and animation limitations of Open Sim.  Of course I want my fantasy horses to look like horses and act like horses.  It is going to take a few more days of practice to nail it down.  I am working with IKs (inverse kinetics) now, so I am nearing the final chapter of learning.  I did test the rigged avatar horse.  She needs a little more weight painting around her middle and some IK tweaking here and there between the ankles and the knees.

In between is storybuilding.  Because I like to work in a varied manner; a little 3d modeling (illustration), and some writing, I decided to work with my Robot Rachel, a bot device I plan to use for several purposes.

Robots are lo pol storybuilding & educational character devices.
 Why use a Character Device?
1.  Rachel is a good differentiation tool.  For students, explorers, life long learners who need a little extra help and motivation, she is there with the "reader" to tag along.  In her own sing song way, peppered with a lot of humor and storyline.  Her accompaniment  = less lonely.
2.  Rachel is a character in the story.  She is a typical climate condition robot that observes and reports on setting conditions (scene).  While reading a traditional book, the reader sees above, under and sometimes through a wall, street, ocean.  In 3d worlds movement could be prohibited by lack of access.  The author wants the reader to have information, and notecards are useful; however notecards are rather telling not showing kinds of devices.  The robot, on the other hand, starts up a conversation.  A interactive dialogue is a showing device, and watching the robot go out in get information where the avatar (reader) cannot go is still seeing on the part of the avatar.  The avatar is shown.
3.  Rachel educates the reader and explorer about how to navigate this entirely new kind of genre; the 3d immersion book that envelopes and transforms the reader as the reader moves through the tasks, puzzles, challenges (educational or entertainment) and rewards offered up by the opportunity.
4.  Fun.  Rachel is fun to use.  A bit annoying, but its the annoying kind of fun that I look forward to having in an interactive and immersive environment. 
5.  The major difference between 2d Rachel illustration, audio or video is that the student (reader) can put on the Robot Rachel outfit and take on the part of the robot, research, compile the data and show a new story.  A completely circular learning curve.

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