Seanachai Quote

"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).



Tuesday, September 22, 2015

We Are Waiting For You On the Cusp

It seems like it took forever.  12 years of developing a process for storybuilding with virtual reality technology.  And finally we are not so lonely anymore.

With those billions of dollars on the horizon 2018-2020, the band wagon is being loaded with the folks (entertainment corporate sorts) who have the wherewithal to get things going.  I am not one of those folks, but my heart and soul is in it.  I would like to live long enough to see it happen: the wider acceptance of a new storytelling medium using digital and immersion arts.  From poetic tales written across clay tablets to novels and film.  Now at last we readers will enter the stories we tell for as long as we like, experience the triumphs and pitfalls, and be out in time to have dinner with our families or get a good night's sleep in our own cozy beds.

So it isn't new.  In the fall of 2003 I made my first leap into these stories.  My person got imprinted with the best of all artistic environments and engaging backstories when I discovered the D'ni cavern with others from everywhere.  I met my best friends there.  I was invited to my first online wedding.  I started writing my first branches to the story already there, and I started a radio podcast and machinima company with seven other digital pioneers that aired monthly and included interviews with the Cyantists at Cyan Worlds.

Over the years I decided to learn how to tell and build stories too.  Not an easy task for a public school teacher, who had other pressing matters to manage, but I knew retirement was right around the corner.  I would have the opportunity to work at the job I loved full time.

In November at collaborative project (Immersive Edge) I worked on with 20 plus other artists from everywhere locations,will launch.  The producer and writer for the project asked me to do a 10 minute presentation on what goes into storybuilding.  I did not hesitate to accept, but I knew that meant the presentation had to be tight, honest and informative.  No monkeying around.  And the best place to start was to research what was out there, because a year ago I could google all day long and not a thing showed up.

Today I found two articles I want to use.  Because I think it will be interesting and potentially helpful I am going to ask others what they think storybuilding or storyworlds are.Within the next couple of weeks a definition and summary is sure to come out of that process.  Maybe now we can nail it down, so all those rich folks who think this has never been done will know it has been done, and we are waiting for them to arrive on the cusp.

Articles to Read from today's search: http://www.fastcodesign.com/3046634/how-hollywood-is-learning-to-tell-stories-in-virtual-reality
and https://storystudio.oculus.com/en-us/news/

Monday, September 21, 2015

Immersive Edge, a Hypergrid Story Launches November 8 & 9, 2015

Its been awhile since I've written to the Storybuilder.  All of my time this summer was spent creating tutorials, teaching tutorials or working on educational projects.  Today I finally got a chance to relive an old love of machinima making.  I don't think I've had such a good time working on a collaborative story since 50 of us Uru cavern explorers wrote, filmed, produced and acted out A Cavern Christmas Carol.  With a limited understanding of how to build a set 10 years ago, we worked courtesy of the nice folks at Cyan Worlds, who allowed us to produce a good-natured parody of their wonderful story/environmental build. 

This time from start to finish it is the work of 25 or so persons, who continue to work until the premiere date of November 8th on a hypergrid wide storybuild, the Immersive Edge. A very nice trailer for the entire project was produced and filmed by Nina Camplin.  It is a wonderful piece of machinima.  Her camera and editing work is always so professionally done.

Since I know less about the romance genre than most of the writers involved with the project, I decided to film something that fit my style better.  A video I could have fun doing and that I always wanted to try.  It only illustrates the scene I am working on.  Although I've been visiting the other builds and have access to their desk blotters, I won't know for sure what the story tells me until I read the narratives being done by Shannan Albright and Nara Malone.  I am looking forward to that, and our premiere/presentation day, November 8, 2015