"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).
Thursday, January 14, 2016
Building Storybuilding Assets witth Blender Only Tools
One of my objectives is to create storybuilding assets in the same way a game creator designs game assets - mostly lo poly, so there is plenty of server left for the participants to use, and interesting to see. Inspiration I expect to come from all over Open Sim. There are so many wonderful builders. So all that needs to get done is unpack the how the building gets done and direct the participants where to find the best work. The results of that process will be the plot.
The best part will be to continue learning while we tell our stories (me too). This week I wanted to build a lamp that required box modeling, no more than two lo poly pieces, loop cuts, extrusion, manipulation, uv unwrapping to a single map, texture painting and cycles baking. The outcome is whimsical and colorful, and will work well to explain how much I want learners to relax and enjoy the process.