"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).
Friday, March 4, 2016
No UV Unwrapping with Blender's Texture Paint Options
Earlier this month I started working on an exercise, when I realized I could interpret it for my own purposes. Meet Fergus, who materialized earlier today. Of course the sculpting is only phase 1 of the process. At over 500,000 triangles it not going into the world. I will need to use Bsurfaces to retopo it. If the LO poly version comes out well, the texture painting can be transferred through the baking/mapping process to the LO poly (apx 500) version. I will post again when I see how it goes. I am hoping to get that done by the time we start the Bsurfaces discussion. No worries, the retopo lesson is far less complex than Fergus.
If the head makes it through the process, I will need to build the body with a similar process and rig it. I don't predict too many issues with the rigging, if I use the SL bones and shape keys. At least Fergus is a human like avatar and and not a quadruped.