"Do you really think there are no larger answers to the small ones we can supply? Miguel, we know there are answers for everything. Unfortunately, we know very few of them." (Alexis Paninian to Mitchell Campion following a 4 minute teleportation from Paxton, Ohio to 3XNorth, 3YEast and 150Z off the Coast of Spain, circa 5/28 & 3 weeks, OSB airdate 4/7/1959).
Monday, January 30, 2017
Storybuilding Soup: Blender, Unity3D, Sine Space, Uru Inspiration
For a very long time, years since spring of 2006, I've wanted to build my explorer tale. Imagine that Ruby during a period of despair about cavern life accidentally climbed under the fence (not far from the sign) and found a path leading to somewhere. She follows that path until she reaches an entirely new story about what other enterprises (some nefarious) are being built about 3 miles from the cleft. When she returns to the cavern a few days later with a story tell, no one believes her. The fact that no one believes her is no matter for Ruby. It happened all the time. Still does.
What Ruby wanted to investigate further is whether exploding pellets, Matt R. Dutton and his Uncle UwigorLongears, the Down Under Tea Company (longevity herbal remedy dependent on cavern algae), the International Historical Consortium (IHC), and the Diego family ranch, Agua Del Lago De Granja have anything to do with one another?
But how to build it? So its my adventure ever since to find a way. Step by step, because while I love all the games that Cyan develops, including Obduction, my dream that Uru will someday be revived again. Not only for what is, but also for what could come after what is. And if the Cyantists don't appreciate my sentiments enough to try yet again, their decision need not stop me from pursuing my decision to "write" the story, regardless of whether I am of D'ni origin or not.
While the Open Sim platform proved rich in inexpensive educational opportunities for the beginner, it did provide me with the advanced lighting and interactivity that I needed for building my illustrations to drive the story, Brantley Shaft No. 3 and the mystery that makes use of the environment that it required.
So finally a few weeks ago I found a way to do it. At least I think I have. It's a start.
The process continues to be a challenge. No doubt it is going to take more than a week or two to add my Blender knowledge (always a learning curve) to what I can learn about Unity3D. What is the same or different? But it seems to be take shape. I am actually excited again to finish the mysterious story.
Unity 3d Platform
Blender Render Modeling and Texture Painting
Blender Cycles for Surfaces/PBR
Sine Space for Display and Development - Community
1. Learn how to build/surface at least 5 elements weekly. Spend the rest of my time doing something else like tapestry, knitting or crochet.
2. Listen/Overhear conversations with the Sine Space Community. Contribute when I can to the technical user side of the story.
3. Keep writing and developing the Brantley Storyline (develop 2d images or alternative ways to lead explorers through the story.
4. KEEP AT IT no matter the distractions or criticism. Use criticism constructively when I can, and so long as I am able to keep moving along.